Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 76 days ago
7 / 4 / 10
K / D / A
54.8%
Kill participation
814.6
Damage / min
10,790g
472.2 gold / min
38
17 placed · 7 cleared
153
6.7 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCasting#KR11
Olaf · Top
6 / 1 / 6
38.7% KP
15,414
17.9% share
11,633g
206 CS · 9/m
KRX Willer#KRX
Lee Sin · Jungle
7 / 4 / 10
54.8% KP
18,614
21.6% share
10,790g
153 CS · 6.7/m
길가다가까까사달라고조르는이도윤#KR1
Galio · Mid
0 / 1 / 5
16.1% KP
11,141
13% share
7,777g
191 CS · 8.4/m
Peyz#KR11
Kai'Sa · ADC
17 / 5 / 6
74.2% KP
32,579
37.9% share
16,201g
210 CS · 9.2/m
키보드에음료쏟아서고장내는이도윤#KR1
Gragas · Support
1 / 7 / 17
58.1% KP
8,280
9.6% share
7,480g
10 CS · 0.4/m
Red side
Defeat신을 따르는 소년#KR13
Akali · Top
0 / 5 / 1
5.6% KP
7,332
10.3% share
6,778g
176 CS · 7.7/m
강아지좋아#KR3
Naafiri · Jungle
8 / 6 / 4
66.7% KP
17,269
24.2% share
10,715g
160 CS · 7/m
SeTab#123
Cassiopeia · Mid
2 / 4 / 7
50% KP
19,771
27.7% share
8,714g
200 CS · 8.8/m
DK Smash#KR7
Vayne · ADC
6 / 8 / 8
77.8% KP
19,836
27.8% share
11,049g
182 CS · 8/m
댕청잇#KR123
Shen · Support
2 / 8 / 13
83.3% KP
7,123
10% share
6,724g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
