Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 62 days ago
8 / 3 / 7
K / D / A
65.2%
Kill participation
830.6
Damage / min
10,206g
512.9 gold / min
27
13 placed · 1 cleared
140
7 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory어쩌라고맞짱뜰까#HOYA
Camille · Top
2 / 4 / 0
8.7% KP
12,297
16.9% share
7,394g
139 CS · 7/m
KRX Willer#KRX
Lee Sin · Jungle
8 / 3 / 7
65.2% KP
16,528
22.8% share
10,206g
140 CS · 7/m
BebePink#KR 1
Syndra · Mid
7 / 1 / 4
47.8% KP
21,193
29.2% share
10,925g
230 CS · 11.6/m
T1 Eclipse#2009
Ezreal · ADC
5 / 1 / 4
39.1% KP
16,450
22.6% share
11,838g
217 CS · 10.9/m
Faker#구라티
Bard · Support
1 / 2 / 16
73.9% KP
6,165
8.5% share
6,899g
26 CS · 1.3/m
Red side
Defeat신을 따르는 소년#KR13
Jax · Top
4 / 3 / 1
45.5% KP
11,808
24.1% share
8,434g
152 CS · 7.6/m
오리지널찰떡쿠키#KR1
Jarvan IV · Jungle
3 / 6 / 4
63.6% KP
11,566
23.6% share
7,455g
118 CS · 5.9/m
지 훈#KJH
Azir · Mid
2 / 5 / 4
54.5% KP
11,650
23.8% share
7,953g
161 CS · 8.1/m
dy灰白鬼怪#路过人间
Tristana · ADC
2 / 5 / 2
36.4% KP
9,645
19.7% share
8,228g
152 CS · 7.6/m
길가다가까까사달라고조르는이도윤#KR1
Nautilus · Support
0 / 4 / 3
27.3% KP
4,370
8.9% share
5,274g
48 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
