Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 34 days ago
13 / 5 / 15
K / D / A
63.6%
Kill participation
838
Damage / min
18,385g
467.2 gold / min
77
31 placed · 10 cleared
282
7.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCrow#crow9
Jayce · Top
10 / 10 / 12
50% KP
51,677
29.3% share
16,052g
254 CS · 6.5/m
KRX Willer#KRX
Lee Sin · Jungle
13 / 5 / 15
63.6% KP
32,975
18.7% share
18,385g
282 CS · 7.2/m
Arise#4202
Cassiopeia · Mid
4 / 7 / 11
34.1% KP
35,025
19.9% share
14,242g
305 CS · 7.8/m
우 맨#who
Locke · ADC
17 / 11 / 5
50% KP
42,551
24.1% share
19,220g
257 CS · 6.5/m
Celine#KR33
Bard · Support
0 / 9 / 25
56.8% KP
14,189
8% share
10,804g
40 CS · 1/m
Red side
VictoryJunhyuq#1002
Corki · Top
16 / 13 / 11
64.3% KP
59,820
30.3% share
21,434g
306 CS · 7.8/m
DNS Pyosik#KR2
Naafiri · Jungle
5 / 7 / 10
35.7% KP
28,842
14.6% share
15,611g
265 CS · 6.7/m
Wonderwall#mid
Orianna · Mid
10 / 5 / 15
59.5% KP
47,524
24.1% share
19,348g
327 CS · 8.3/m
조선의명장이순신#KR1
Hwei · ADC
7 / 8 / 16
54.8% KP
38,016
19.3% share
18,568g
297 CS · 7.5/m
addong#KR7
Pantheon · Support
4 / 12 / 18
52.4% KP
23,101
11.7% share
12,376g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
