Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 173 days ago
9 / 6 / 10
K / D / A
51.4%
Kill participation
1,224
Damage / min
15,763g
485 gold / min
46
16 placed · 4 cleared
288
8.9 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBbynnelma#9761
Teemo · Top
5 / 10 / 6
52.4% KP
34,879
30.7% share
11,880g
183 CS · 5.6/m
Agurin#DND
Jarvan IV · Jungle
2 / 7 / 11
61.9% KP
23,629
20.8% share
14,457g
294 CS · 9/m
Percy Magic#1234
Anivia · Mid
11 / 6 / 5
76.2% KP
31,607
27.8% share
16,842g
284 CS · 8.7/m
FOND DU LAC#fros
Senna · ADC
2 / 7 / 12
66.7% KP
17,187
15.1% share
14,381g
242 CS · 7.4/m
Nostale Enjoyer#Javo
Rakan · Support
1 / 7 / 12
61.9% KP
6,487
5.7% share
8,244g
30 CS · 0.9/m
Red side
VictoryKaori#EUW33
Jayce · Top
9 / 6 / 10
51.4% KP
39,779
31.5% share
15,763g
288 CS · 8.9/m
Patience#Piano
Kindred · Jungle
13 / 3 / 7
54.1% KP
24,026
19% share
18,884g
308 CS · 9.5/m
Shinøre#EUW
Rumble · Mid
7 / 6 / 12
51.4% KP
34,884
27.6% share
13,258g
189 CS · 5.8/m
Khuyini lokhu#47382
Swain · ADC
5 / 4 / 11
43.2% KP
17,944
14.2% share
13,727g
245 CS · 7.5/m
GALA GALA#EUW
Nami · Support
3 / 2 / 21
64.9% KP
9,788
7.7% share
10,346g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
