Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 173 days ago
3 / 6 / 9
K / D / A
34.3%
Kill participation
516.1
Damage / min
12,301g
470.1 gold / min
15
9 placed · 2 cleared
205
7.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAzeelf#EUW
Aatrox · Top
2 / 10 / 2
17.4% KP
10,535
13.8% share
8,031g
138 CS · 5.3/m
npl#EUW
Master Yi · Jungle
10 / 5 / 1
47.8% KP
14,820
19.5% share
14,126g
215 CS · 8.2/m
star zall#twtv
Veigar · Mid
2 / 8 / 6
34.8% KP
17,726
23.3% share
10,343g
226 CS · 8.6/m
MID KING IS BACK#Chovy
Tristana · ADC
8 / 6 / 6
60.9% KP
27,764
36.5% share
13,641g
216 CS · 8.3/m
7thGleen TFT#4242
Taric · Support
1 / 6 / 12
56.5% KP
5,224
6.9% share
8,083g
32 CS · 1.2/m
Red side
Victoryfrajgo#rank1
Varus · Top
12 / 2 / 8
57.1% KP
28,005
26.7% share
14,168g
229 CS · 8.8/m
flying high#EUW3
Graves · Jungle
8 / 4 / 8
45.7% KP
26,810
25.6% share
12,703g
211 CS · 8.1/m
CrimzOnSlayer#A1W
Kassadin · Mid
10 / 5 / 8
51.4% KP
28,118
26.8% share
13,311g
174 CS · 6.6/m
Kaori#EUW33
Smolder · ADC
3 / 6 / 9
34.3% KP
13,504
12.9% share
12,301g
205 CS · 7.8/m
shadow9812#EUW
Morgana · Support
2 / 6 / 21
65.7% KP
8,307
7.9% share
8,554g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
