Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 172 days ago
7 / 13 / 11
K / D / A
40%
Kill participation
1,212
Damage / min
22,314g
529.4 gold / min
43
12 placed · 8 cleared
366
8.7 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMauz#007
Varus · Top
2 / 15 / 4
12% KP
9,319
6.7% share
15,054g
273 CS · 6.5/m
Dawciu#VITB
Xin Zhao · Jungle
9 / 5 / 22
62% KP
29,279
20.9% share
20,397g
308 CS · 7.3/m
Yellow Flash#raizy
Cassiopeia · Mid
18 / 5 / 10
56% KP
45,148
32.2% share
21,926g
342 CS · 8.1/m
Blaauw#ice
Smolder · ADC
18 / 14 / 17
70% KP
41,185
29.4% share
23,494g
311 CS · 7.4/m
BONJOUR L AMI#happy
Nautilus · Support
3 / 6 / 33
72% KP
15,203
10.8% share
13,286g
22 CS · 0.5/m
Red side
VictoryThe Oni Myrmidon#Spear
Vel'Koz · Top
5 / 5 / 11
35.6% KP
38,012
17% share
17,217g
313 CS · 7.4/m
M N M#CRAZY
Shaco · Jungle
19 / 12 / 4
51.1% KP
64,554
28.9% share
20,924g
245 CS · 5.8/m
Issei#EUWW
Viktor · Mid
9 / 8 / 10
42.2% KP
51,752
23.2% share
19,595g
364 CS · 8.6/m
Kaori#EUW33
Jinx · ADC
7 / 13 / 11
40% KP
51,086
22.9% share
22,314g
366 CS · 8.7/m
goroncywir62#rank1
Lulu · Support
5 / 12 / 20
55.6% KP
18,068
8.1% share
13,306g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
