Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 171 days ago
2 / 4 / 5
K / D / A
33.3%
Kill participation
912.4
Damage / min
11,568g
424 gold / min
14
9 placed · 0 cleared
216
7.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXYZ#m1a
Darius · Top
1 / 3 / 4
23.8% KP
16,634
16.4% share
10,112g
236 CS · 8.6/m
lesnyludektv#EUW
Olaf · Jungle
5 / 10 / 8
61.9% KP
17,075
16.8% share
10,308g
126 CS · 4.6/m
TwTv Keksereslol#Kekis
Katarina · Mid
12 / 9 / 2
66.7% KP
36,401
35.9% share
15,009g
211 CS · 7.7/m
Kaori#EUW33
Smolder · ADC
2 / 4 / 5
33.3% KP
24,893
24.5% share
11,568g
216 CS · 7.9/m
Bulgur29 YT#2938
Sona · Support
1 / 10 / 12
61.9% KP
6,504
6.4% share
7,906g
21 CS · 0.8/m
Red side
Victorytwtv ozneviik#TWICH
Zaahen · Top
2 / 2 / 17
52.8% KP
18,618
17.5% share
9,354g
133 CS · 4.9/m
ULTRA#f1st
Lee Sin · Jungle
15 / 3 / 16
86.1% KP
22,548
21.2% share
15,531g
192 CS · 7/m
ttv falcon enox#Ys0
Yasuo · Mid
8 / 6 / 8
44.4% KP
22,313
20.9% share
13,492g
269 CS · 9.9/m
Tify#EUW
Seraphine · ADC
9 / 5 / 15
66.7% KP
33,544
31.5% share
13,607g
213 CS · 7.8/m
ShadowZerô#2805
Soraka · Support
2 / 5 / 27
80.6% KP
9,535
8.9% share
8,806g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
