Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 170 days ago
10 / 7 / 11
K / D / A
48.8%
Kill participation
1,282.6
Damage / min
15,374g
644.6 gold / min
21
9 placed · 3 cleared
204
8.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoommarionet#6127
Illaoi · Top
0 / 9 / 4
15.4% KP
8,520
11.7% share
7,437g
167 CS · 7/m
noobjgl#noob
Viego · Jungle
14 / 8 / 5
73.1% KP
21,147
28.9% share
11,583g
125 CS · 5.2/m
J3ST3R CC OPiUM#Re3
Qiyana · Mid
7 / 10 / 7
53.8% KP
18,448
25.3% share
10,621g
152 CS · 6.4/m
ginsengstacy#EUW
Vladimir · ADC
3 / 5 / 9
46.2% KP
14,994
20.5% share
10,725g
201 CS · 8.4/m
goroncywir62#rank1
Lulu · Support
2 / 11 / 16
69.2% KP
9,947
13.6% share
7,271g
15 CS · 0.6/m
Red side
VictoryAdriCasii#EUW
Twisted Fate · Top
11 / 2 / 7
41.9% KP
26,466
22.5% share
18,874g
286 CS · 12/m
peaceful Raven#RF7
Master Yi · Jungle
11 / 3 / 9
46.5% KP
19,849
16.9% share
13,679g
196 CS · 8.2/m
Barsas#BRAND
Brand · Mid
10 / 4 / 10
46.5% KP
31,174
26.5% share
12,059g
172 CS · 7.2/m
Kaori#EUW33
Kai'Sa · ADC
10 / 7 / 11
48.8% KP
30,591
26% share
15,374g
204 CS · 8.6/m
Nagasatsu#3004
Nautilus · Support
1 / 10 / 19
46.5% KP
9,601
8.2% share
8,129g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
