Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 170 days ago
18 / 7 / 12
K / D / A
52.6%
Kill participation
1,297.7
Damage / min
16,784g
567 gold / min
54
21 placed · 6 cleared
203
6.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaori#EUW33
Vayne · Top
18 / 7 / 12
52.6% KP
38,411
22.5% share
16,784g
203 CS · 6.9/m
betrayal#Ιv9
Talon · Jungle
9 / 5 / 13
38.6% KP
29,395
17.3% share
16,291g
244 CS · 8.2/m
fubgun#exile
Aurora · Mid
14 / 5 / 17
54.4% KP
49,584
29.1% share
15,569g
242 CS · 8.2/m
Sky Tide#000
Draven · ADC
10 / 4 / 17
47.4% KP
39,868
23.4% share
16,486g
231 CS · 7.8/m
Tockimo#freak
Bard · Support
6 / 4 / 27
57.9% KP
13,121
7.7% share
10,642g
6 CS · 0.2/m
Red side
DefeatEkko the Neeko#EUW
Ekko · Top
14 / 13 / 1
60% KP
31,589
30.5% share
17,164g
237 CS · 8/m
Exileh8#44444
Taliyah · Jungle
7 / 13 / 4
44% KP
23,504
22.7% share
14,798g
229 CS · 7.7/m
Rip Van Winkle#POL
Sion · Mid
1 / 9 / 9
40% KP
13,037
12.6% share
8,981g
176 CS · 5.9/m
Dealersz#EUW
Caitlyn · ADC
2 / 9 / 5
28% KP
22,097
21.3% share
13,307g
234 CS · 7.9/m
Dongfang Yuechu#Dao
Nautilus · Support
1 / 13 / 12
52% KP
13,358
12.9% share
8,268g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
