Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 170 days ago
6 / 6 / 10
K / D / A
48.5%
Kill participation
1,166.8
Damage / min
15,017g
467.6 gold / min
15
10 placed · 2 cleared
239
7.4 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHANSEI SAMA#BLOOD
Aurora · Top
8 / 6 / 7
45.5% KP
40,301
27.4% share
12,360g
225 CS · 7/m
Altar De Fey#EUW
Jarvan IV · Jungle
4 / 9 / 19
69.7% KP
23,525
16% share
12,392g
189 CS · 5.9/m
twtv Twilon#끝까지간다
Irelia · Mid
11 / 12 / 15
78.8% KP
35,999
24.5% share
14,500g
221 CS · 6.9/m
Kaori#EUW33
Smolder · ADC
6 / 6 / 10
48.5% KP
37,475
25.5% share
15,017g
239 CS · 7.4/m
peanut#LEC
Nautilus · Support
4 / 8 / 20
72.7% KP
9,809
6.7% share
9,171g
18 CS · 0.6/m
Red side
VictoryRICK GRIMES#TWDWT
Ornn · Top
3 / 3 / 17
48.8% KP
15,592
10.6% share
11,681g
193 CS · 6/m
NattyNatt#2005
Sylas · Jungle
21 / 5 / 14
85.4% KP
63,654
43.1% share
20,934g
289 CS · 9/m
Milovanović#velik
Akshan · Mid
8 / 14 / 16
58.5% KP
30,000
20.3% share
13,806g
209 CS · 6.5/m
Greed#1031
Senna · ADC
9 / 3 / 19
68.3% KP
30,508
20.6% share
16,385g
228 CS · 7.1/m
Maeve#9650
Braum · Support
0 / 8 / 23
56.1% KP
7,990
5.4% share
8,567g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
