Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 169 days ago
4 / 3 / 10
K / D / A
30.4%
Kill participation
812.4
Damage / min
12,208g
508.3 gold / min
11
6 placed · 1 cleared
197
8.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAllYouHadToDoWas#Stay
Karthus · Top
5 / 13 / 1
33.3% KP
39,692
35.5% share
9,178g
163 CS · 6.8/m
MISA 113#Kurii
Shyvana · Jungle
6 / 10 / 2
44.4% KP
24,064
21.5% share
12,074g
149 CS · 6.2/m
Ketsuo#1386
Yasuo · Mid
4 / 13 / 1
27.8% KP
17,669
15.8% share
10,369g
164 CS · 6.8/m
HARPOON#goat
Sivir · ADC
1 / 8 / 2
16.7% KP
20,727
18.5% share
11,258g
238 CS · 9.9/m
fsfasdffsgfs#dsdfs
Janna · Support
2 / 3 / 7
50% KP
9,601
8.6% share
7,881g
32 CS · 1.3/m
Red side
Victoryshiga#EU1
Sion · Top
6 / 3 / 10
34.8% KP
17,633
16.3% share
12,540g
212 CS · 8.8/m
kaoruko#1903
Sylas · Jungle
19 / 4 / 10
63% KP
31,035
28.8% share
14,866g
179 CS · 7.5/m
twtv laabuk#0124
Malzahar · Mid
16 / 6 / 12
60.9% KP
32,173
29.8% share
13,623g
199 CS · 8.3/m
Kaori#EUW33
Smolder · ADC
4 / 3 / 10
30.4% KP
19,512
18.1% share
12,208g
197 CS · 8.2/m
Weetabix Enjoyer#4bars
Blitzcrank · Support
1 / 2 / 22
50% KP
7,545
7% share
7,766g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
