Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 169 days ago
9 / 6 / 8
K / D / A
31.5%
Kill participation
1,213.4
Damage / min
14,294g
488.7 gold / min
47
19 placed · 2 cleared
226
7.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkaoruko#1903
Zaahen · Top
8 / 9 / 5
31.7% KP
22,435
21.1% share
12,242g
185 CS · 6.3/m
Corvo Attano#11111
Jarvan IV · Jungle
5 / 10 / 11
39% KP
17,902
16.8% share
11,505g
165 CS · 5.6/m
Annie IRL#Annie
Malzahar · Mid
9 / 11 / 6
36.6% KP
22,142
20.8% share
13,215g
249 CS · 8.5/m
Notiko#EUW01
Ezreal · ADC
12 / 14 / 12
58.5% KP
34,714
32.6% share
16,339g
205 CS · 7/m
The Star Forger#Stars
Soraka · Support
7 / 10 / 22
70.7% KP
9,253
8.7% share
10,782g
16 CS · 0.5/m
Red side
VictoryKaori#EUW33
Vayne · Top
9 / 6 / 8
31.5% KP
35,492
18.1% share
14,294g
226 CS · 7.7/m
MISA 113#Kurii
Kai'Sa · Jungle
9 / 6 / 18
50% KP
30,744
15.7% share
17,426g
234 CS · 8/m
twitch raiko#KATA
Katarina · Mid
8 / 8 / 10
33.3% KP
33,805
17.3% share
15,308g
259 CS · 8.9/m
AllYouHadToDoWas#Stay
Karthus · ADC
18 / 15 / 12
55.6% KP
59,928
30.6% share
17,283g
189 CS · 6.5/m
Divine#real7
Senna · Support
10 / 6 / 27
68.5% KP
35,636
18.2% share
16,066g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
