Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 169 days ago
9 / 6 / 4
K / D / A
61.9%
Kill participation
748.9
Damage / min
12,422g
502.9 gold / min
32
15 placed · 4 cleared
179
7.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaori#EUW33
Vayne · Top
9 / 6 / 4
61.9% KP
18,497
32.3% share
12,422g
179 CS · 7.2/m
sn0w#Guts
Sylas · Jungle
1 / 12 / 11
57.1% KP
15,111
26.4% share
7,982g
124 CS · 5/m
INDD#WWW
Ahri · Mid
4 / 4 / 7
52.4% KP
11,879
20.7% share
10,480g
194 CS · 7.9/m
NunoHoshino#6734
Yasuo · ADC
3 / 4 / 3
28.6% KP
6,042
10.5% share
9,228g
201 CS · 8.1/m
mhjks#0912
Gragas · Support
4 / 6 / 7
52.4% KP
5,754
10% share
6,745g
20 CS · 0.8/m
Red side
VictoryBobbyBlaster69#041
Zaahen · Top
2 / 5 / 5
21.9% KP
8,412
9% share
8,860g
153 CS · 6.2/m
AllYouHadToDoWas#Stay
Karthus · Jungle
13 / 4 / 8
65.6% KP
35,620
38.1% share
14,686g
259 CS · 10.5/m
Annie IRL#Annie
Annie · Mid
8 / 6 / 5
40.6% KP
21,076
22.5% share
11,035g
172 CS · 7/m
xicor#369
Ezreal · ADC
7 / 2 / 7
43.8% KP
21,980
23.5% share
14,998g
245 CS · 9.9/m
WholeOneAwaitSay#EUW
Sona · Support
2 / 4 / 16
56.3% KP
6,389
6.8% share
8,431g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
