Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 169 days ago
15 / 7 / 17
K / D / A
66.7%
Kill participation
1,639.4
Damage / min
24,470g
624.2 gold / min
25
11 placed · 4 cleared
355
9.1 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
3
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIM FEGEFEUER GMO#HELP
Gragas · Top
2 / 5 / 17
39.6% KP
26,862
14.4% share
12,477g
198 CS · 5.1/m
UPTEMPO SNIFFER#TEMPO
Hecarim · Jungle
5 / 13 / 13
37.5% KP
26,202
14.1% share
16,523g
311 CS · 7.9/m
INDD#WWW
Syndra · Mid
5 / 8 / 16
43.8% KP
32,650
17.6% share
15,720g
299 CS · 7.6/m
Kaori#EUW33
Zeri · ADC
15 / 7 / 17
66.7% KP
64,266
34.6% share
24,470g
355 CS · 9.1/m
João#FREAK
Shaco · Support
21 / 5 / 7
58.3% KP
35,974
19.3% share
16,681g
54 CS · 1.4/m
Red side
DefeatGuccimanein2006#3549
Fiora · Top
7 / 8 / 9
43.2% KP
35,276
20.8% share
15,851g
257 CS · 6.6/m
Calistoo#2607
Ivern · Jungle
3 / 9 / 21
64.9% KP
22,454
13.2% share
15,934g
193 CS · 4.9/m
TWTV LIMITTESTER#FR33K
Qiyana · Mid
17 / 7 / 7
64.9% KP
52,177
30.7% share
21,684g
271 CS · 6.9/m
AllYouHadToDoWas#Stay
Brand · ADC
7 / 16 / 14
56.8% KP
47,412
27.9% share
16,543g
258 CS · 6.6/m
Cribob#EUW0
Thresh · Support
3 / 8 / 25
75.7% KP
12,417
7.3% share
11,870g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
