Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 169 days ago
17 / 5 / 5
K / D / A
55%
Kill participation
1,270.5
Damage / min
20,684g
611 gold / min
29
13 placed · 4 cleared
310
9.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJack Sparrley#EUW
Gangplank · Top
13 / 7 / 3
51.6% KP
46,672
36.1% share
20,391g
280 CS · 8.3/m
Serenity#2551
Shaco · Jungle
9 / 8 / 13
71% KP
29,575
22.9% share
14,807g
187 CS · 5.5/m
Χρυσαφενιος#Goldy
Hwei · Mid
6 / 5 / 11
54.8% KP
30,290
23.4% share
15,658g
268 CS · 7.9/m
FEARX ADKING#RIN
Smolder · ADC
2 / 10 / 8
32.3% KP
16,115
12.5% share
12,452g
207 CS · 6.1/m
fresh flow#air
Thresh · Support
1 / 10 / 15
51.6% KP
6,672
5.2% share
9,088g
31 CS · 0.9/m
Red side
VictoryMade reformed#NEW
Rumble · Top
5 / 6 / 16
52.5% KP
28,731
22% share
13,709g
230 CS · 6.8/m
MISA 113#Kurii
Ambessa · Jungle
10 / 8 / 18
70% KP
36,203
27.7% share
18,798g
296 CS · 8.7/m
walls could talk#acf
Galio · Mid
3 / 7 / 14
42.5% KP
12,122
9.3% share
11,727g
184 CS · 5.4/m
Kaori#EUW33
Ezreal · ADC
17 / 5 / 5
55% KP
43,007
33% share
20,684g
310 CS · 9.2/m
Headdawayy#Hadda
Nautilus · Support
5 / 5 / 28
82.5% KP
10,438
8% share
11,640g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
