Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 168 days ago
5 / 9 / 9
K / D / A
82.4%
Kill participation
683.4
Damage / min
12,853g
449.7 gold / min
36
11 placed · 8 cleared
227
7.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrututt#MAKS
Akshan · Top
5 / 7 / 4
52.9% KP
23,314
29.7% share
12,998g
230 CS · 8/m
TURKRICHKING#TURK
Ambessa · Jungle
5 / 5 / 6
64.7% KP
16,647
21.2% share
12,696g
217 CS · 7.6/m
spoko can win es#skala
Lissandra · Mid
1 / 13 / 6
41.2% KP
9,852
12.6% share
8,467g
180 CS · 6.3/m
Kaori#EUW33
Ashe · ADC
5 / 9 / 9
82.4% KP
19,533
24.9% share
12,853g
227 CS · 7.9/m
Plairielz#EUW
Seraphine · Support
1 / 11 / 13
82.4% KP
9,142
11.6% share
7,337g
26 CS · 0.9/m
Red side
VictoryTwTv Rasadurai#TTV
Singed · Top
1 / 1 / 20
46.7% KP
7,687
6.7% share
10,797g
171 CS · 6/m
Himmelreich#eu1
Graves · Jungle
7 / 6 / 11
40% KP
17,824
15.5% share
13,901g
272 CS · 9.5/m
Percy Magic#1234
Ahri · Mid
12 / 1 / 19
68.9% KP
37,399
32.5% share
15,717g
262 CS · 9.2/m
Kite Machine#2015
Varus · ADC
23 / 3 / 12
77.8% KP
44,798
38.9% share
20,037g
230 CS · 8/m
Cribob#EUW0
Thresh · Support
2 / 6 / 25
60% KP
7,431
6.5% share
9,496g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
