Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 168 days ago
8 / 1 / 2
K / D / A
41.7%
Kill participation
823.5
Damage / min
14,275g
550.1 gold / min
20
12 placed · 2 cleared
258
9.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZONGO LE DOZO#Kled
Kled · Top
6 / 7 / 2
44.4% KP
21,111
27.3% share
11,028g
206 CS · 7.9/m
flying high#EUW3
Talon · Jungle
6 / 6 / 2
44.4% KP
18,379
23.7% share
10,780g
205 CS · 7.9/m
TTVOnePunchNano#TTV
Akali · Mid
5 / 3 / 4
50% KP
23,840
30.8% share
11,019g
229 CS · 8.8/m
We Aint Winning#GOD
Kai'Sa · ADC
0 / 6 / 2
11.1% KP
7,885
10.2% share
9,926g
233 CS · 9/m
cigarettes af sx#lil
Nami · Support
1 / 2 / 11
66.7% KP
6,213
8% share
7,298g
22 CS · 0.8/m
Red side
VictoryJack Sparrley#EUW
Gangplank · Top
6 / 5 / 6
50% KP
22,654
27.5% share
12,939g
211 CS · 8.1/m
Mumen Rider#Happy
Sylas · Jungle
4 / 2 / 12
66.7% KP
14,862
18.1% share
12,573g
199 CS · 7.7/m
bro#han
Yasuo · Mid
6 / 5 / 2
33.3% KP
18,720
22.7% share
11,359g
238 CS · 9.2/m
Kaori#EUW33
Smolder · ADC
8 / 1 / 2
41.7% KP
21,369
26% share
14,275g
258 CS · 9.9/m
11111100#EUW
Bard · Support
0 / 5 / 12
50% KP
4,683
5.7% share
7,242g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
