Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 168 days ago
10 / 6 / 2
K / D / A
44.4%
Kill participation
868.1
Damage / min
11,647g
441.7 gold / min
37
14 placed · 1 cleared
183
6.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaori#EUW33
Vayne · Top
10 / 6 / 2
44.4% KP
22,890
28.3% share
11,647g
183 CS · 6.9/m
shuuya#EUW01
Graves · Jungle
1 / 6 / 1
7.4% KP
10,280
12.7% share
8,185g
157 CS · 6/m
napo#jr11
Akshan · Mid
7 / 6 / 4
40.7% KP
13,888
17.2% share
10,781g
215 CS · 8.2/m
dua lipa ad acc#EUW
Kai'Sa · ADC
8 / 12 / 3
40.7% KP
24,584
30.4% share
13,391g
200 CS · 7.6/m
cigarettes af sx#lil
Nautilus · Support
1 / 11 / 9
37% KP
9,240
11.4% share
6,754g
20 CS · 0.8/m
Red side
VictoryDajosik#EUW
Jayce · Top
6 / 10 / 8
35% KP
18,757
20.3% share
9,770g
174 CS · 6.6/m
Davemon130#EUW
Qiyana · Jungle
11 / 4 / 14
62.5% KP
25,916
28.1% share
15,384g
220 CS · 8.3/m
TalonVS8#EUNE
Anivia · Mid
4 / 2 / 14
45% KP
10,373
11.2% share
11,396g
209 CS · 7.9/m
best bpd adc euw#moti
Smolder · ADC
15 / 6 / 15
75% KP
29,523
32% share
15,913g
206 CS · 7.8/m
SkyBully#7065
Lulu · Support
4 / 5 / 29
82.5% KP
7,799
8.4% share
9,535g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
