Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 167 days ago
10 / 1 / 12
K / D / A
71%
Kill participation
1,205.2
Damage / min
18,403g
549.9 gold / min
27
11 placed · 5 cleared
283
8.5 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFISI#JGL
Taliyah · Top
2 / 8 / 5
41.2% KP
17,485
18.2% share
11,093g
249 CS · 7.4/m
Ahsokaa#EUW
Briar · Jungle
5 / 8 / 1
35.3% KP
13,843
14.4% share
13,651g
232 CS · 6.9/m
Twitch Six10lol#Six7
Ekko · Mid
6 / 4 / 2
47.1% KP
28,684
29.8% share
14,697g
294 CS · 8.8/m
Donna Hamilton#EUW
Senna · ADC
4 / 5 / 9
76.5% KP
27,370
28.5% share
15,791g
286 CS · 8.5/m
ShadowZerô#2805
Soraka · Support
0 / 6 / 12
70.6% KP
8,743
9.1% share
9,024g
36 CS · 1.1/m
Red side
Victoryfubgun#exile
Teemo · Top
4 / 4 / 8
38.7% KP
38,631
25.8% share
14,072g
292 CS · 8.7/m
purplesky#234
Qiyana · Jungle
8 / 4 / 12
64.5% KP
34,509
23.1% share
18,260g
285 CS · 8.5/m
Alex Consani#EUW3
Ahri · Mid
9 / 3 / 9
58.1% KP
28,392
19% share
15,275g
283 CS · 8.5/m
Kaori#EUW33
Smolder · ADC
10 / 1 / 12
71% KP
40,334
27% share
18,403g
283 CS · 8.5/m
Horizontal Demon#slack
Nautilus · Support
0 / 5 / 15
48.4% KP
7,689
5.1% share
9,193g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
