Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 166 days ago
4 / 3 / 9
K / D / A
46.4%
Kill participation
954.8
Damage / min
13,892g
502.4 gold / min
21
9 placed · 3 cleared
220
8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHailrake#77777
Varus · Top
1 / 12 / 7
21.6% KP
26,139
20.3% share
9,068g
179 CS · 6.5/m
TWTV DETDERT#12MAJ
Graves · Jungle
5 / 5 / 12
45.9% KP
21,390
16.6% share
14,278g
254 CS · 9.2/m
J1HUIV#000
Sylas · Mid
21 / 3 / 4
67.6% KP
46,215
35.9% share
17,917g
274 CS · 9.9/m
rihanna and kite#june
Yasuo · ADC
5 / 3 / 9
37.8% KP
19,993
15.5% share
13,061g
241 CS · 8.7/m
Skream#ZZZ
Karma · Support
5 / 5 / 20
67.6% KP
14,901
11.6% share
10,676g
32 CS · 1.2/m
Red side
DefeatSalah ad Din#4105
Darius · Top
11 / 4 / 3
50% KP
17,871
19.1% share
11,992g
204 CS · 7.4/m
KimGeonBu#999
Viego · Jungle
5 / 8 / 4
32.1% KP
16,366
17.5% share
10,496g
189 CS · 6.8/m
From One To Five#tori
Ahri · Mid
2 / 9 / 8
35.7% KP
19,669
21.1% share
9,606g
218 CS · 7.9/m
Kaori#EUW33
Ezreal · ADC
4 / 3 / 9
46.4% KP
26,399
28.3% share
13,892g
220 CS · 8/m
Atilla POLAT#EUW
Neeko · Support
6 / 13 / 7
46.4% KP
13,061
14% share
8,219g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
