Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 166 days ago
12 / 7 / 13
K / D / A
62.5%
Kill participation
1,043.7
Damage / min
19,928g
618.9 gold / min
40
13 placed · 9 cleared
317
9.8 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdont test me 123#EUW
Ryze · Top
11 / 5 / 4
55.6% KP
38,884
33.5% share
17,051g
280 CS · 8.7/m
clutchking2026#MVP
Nocturne · Jungle
4 / 8 / 11
55.6% KP
17,241
14.9% share
13,608g
215 CS · 6.7/m
Harbo#000
Twisted Fate · Mid
5 / 5 / 11
59.3% KP
21,400
18.4% share
14,436g
238 CS · 7.4/m
Langemann#999
Twitch · ADC
4 / 14 / 10
51.9% KP
26,700
23% share
12,011g
195 CS · 6.1/m
Killua Zoldyck#9288
Nami · Support
3 / 8 / 17
74.1% KP
11,861
10.2% share
10,241g
38 CS · 1.2/m
Red side
VictoryVorprisaw#4603
Gragas · Top
2 / 6 / 9
27.5% KP
19,414
12.8% share
10,841g
172 CS · 5.3/m
DahVysx#woof
Brand · Jungle
8 / 4 / 10
45% KP
28,213
18.6% share
14,654g
224 CS · 7/m
PAIN HATE SAD#6x14
Qiyana · Mid
14 / 6 / 9
57.5% KP
52,671
34.6% share
15,513g
212 CS · 6.6/m
Kaori#EUW33
Kalista · ADC
12 / 7 / 13
62.5% KP
33,606
22.1% share
19,928g
317 CS · 9.8/m
Deglâ#EUW
Neeko · Support
4 / 4 / 22
65% KP
18,182
12% share
10,477g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
