Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 166 days ago
12 / 10 / 15
K / D / A
55.1%
Kill participation
963.5
Damage / min
18,379g
589.1 gold / min
36
14 placed · 2 cleared
253
8.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblueskies777#EUW
Vayne · Top
11 / 7 / 2
36.1% KP
37,526
28% share
16,303g
277 CS · 8.9/m
1409#simay
Qiyana · Jungle
9 / 8 / 4
36.1% KP
20,463
15.2% share
14,281g
216 CS · 6.9/m
KappaKarmaCrew#Bruxa
Syndra · Mid
3 / 11 / 13
44.4% KP
15,607
11.6% share
10,725g
161 CS · 5.2/m
holyux twitchtv#radio
Karthus · ADC
13 / 14 / 11
66.7% KP
49,451
36.9% share
17,683g
204 CS · 6.5/m
Elder God Heavy#5954
Nami · Support
0 / 9 / 21
58.3% KP
11,147
8.3% share
9,033g
25 CS · 0.8/m
Red side
Victorypawn#966
Yasuo · Top
8 / 6 / 6
28.6% KP
18,608
15.5% share
12,905g
225 CS · 7.2/m
Bukayo Saka#COYGB
Zyra · Jungle
16 / 5 / 19
71.4% KP
37,624
31.2% share
17,879g
208 CS · 6.7/m
Vaelix#000
Singed · Mid
8 / 5 / 14
44.9% KP
17,536
14.6% share
12,493g
182 CS · 5.8/m
Kaori#EUW33
Kalista · ADC
12 / 10 / 15
55.1% KP
30,062
25% share
18,379g
253 CS · 8.1/m
Pamtroll#EUW
Blitzcrank · Support
5 / 11 / 29
69.4% KP
16,579
13.8% share
11,960g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
