Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 165 days ago
4 / 3 / 11
K / D / A
50%
Kill participation
808.2
Damage / min
12,856g
527.6 gold / min
16
9 placed · 1 cleared
202
8.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHof#GAS
Singed · Top
2 / 7 / 5
50% KP
17,436
18.3% share
7,704g
181 CS · 7.4/m
ISRAEL#RANK1
Zeri · Jungle
3 / 5 / 6
64.3% KP
13,817
14.5% share
8,699g
139 CS · 5.7/m
Krüppi#NCA
Mel · Mid
2 / 8 / 3
35.7% KP
22,711
23.9% share
9,387g
209 CS · 8.6/m
BACKSHOT LANDER#TWINK
Ezreal · ADC
7 / 5 / 2
64.3% KP
35,641
37.4% share
12,771g
191 CS · 7.8/m
Silent#EUW26
Braum · Support
0 / 5 / 8
57.1% KP
5,584
5.9% share
6,309g
24 CS · 1/m
Red side
VictoryBriefcase Man#BCASE
Dr. Mundo · Top
5 / 2 / 7
40% KP
21,336
23.5% share
12,206g
229 CS · 9.4/m
STV Maaxxoo#pve
Jarvan IV · Jungle
11 / 4 / 12
76.7% KP
28,821
31.7% share
14,022g
224 CS · 9.2/m
Unlucky Destro#EUW
Ahri · Mid
10 / 2 / 9
63.3% KP
16,812
18.5% share
11,582g
193 CS · 7.9/m
Kaori#EUW33
Caitlyn · ADC
4 / 3 / 11
50% KP
19,694
21.7% share
12,856g
202 CS · 8.3/m
Methanaute#0000
Milio · Support
0 / 3 / 22
73.3% KP
4,179
4.6% share
7,272g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
