Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Victory
Ranked Solo/Duo · 164 days ago
6 / 6 / 14
K / D / A
44.4%
Kill participation
638
Damage / min
11,498g
430.6 gold / min
31
15 placed · 2 cleared
190
7.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatE G O I S T 1#RIN
Akali · Top
10 / 10 / 4
60.9% KP
24,553
23.6% share
12,349g
187 CS · 7/m
M4xf#43871
Graves · Jungle
6 / 5 / 11
73.9% KP
28,861
27.8% share
13,349g
199 CS · 7.5/m
I Want It All#freak
Ryze · Mid
3 / 8 / 5
34.8% KP
20,561
19.8% share
9,940g
198 CS · 7.4/m
Kite Machine#2015
Vayne · ADC
3 / 11 / 5
34.8% KP
19,655
18.9% share
11,322g
173 CS · 6.5/m
Rammbock Style#Kaxhi
Leona · Support
1 / 11 / 13
60.9% KP
10,222
9.8% share
8,014g
39 CS · 1.5/m
Red side
VictoryKaori#EUW33
Shen · Top
6 / 6 / 14
44.4% KP
17,034
14.6% share
11,498g
190 CS · 7.1/m
Natnut#4771
Zac · Jungle
5 / 3 / 15
44.4% KP
16,020
13.7% share
12,418g
190 CS · 7.1/m
J3ST3R CC OPiUM#Re3
Qiyana · Mid
8 / 6 / 6
31.1% KP
26,963
23.1% share
13,465g
208 CS · 7.8/m
chasing ghosts#1314
Kai'Sa · ADC
18 / 3 / 9
60% KP
36,797
31.5% share
18,375g
233 CS · 8.7/m
je prends#ALL
Elise · Support
8 / 5 / 12
44.4% KP
19,842
17% share
11,651g
48 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
