Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 164 days ago
29 / 3 / 8
K / D / A
90.2%
Kill participation
2,103.9
Damage / min
20,921g
826.4 gold / min
32
10 placed · 5 cleared
244
9.6 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySerenity#2551
Malphite · Top
2 / 10 / 2
9.8% KP
14,673
13.9% share
8,567g
159 CS · 6.3/m
Schorling#Lockd
Jarvan IV · Jungle
6 / 3 / 20
63.4% KP
16,150
15.3% share
12,189g
208 CS · 8.2/m
Qiyana 420#EUW
Sylas · Mid
3 / 7 / 7
24.4% KP
13,176
12.5% share
8,011g
125 CS · 4.9/m
Kaori#EUW33
Kalista · ADC
29 / 3 / 8
90.2% KP
53,265
50.5% share
20,921g
244 CS · 9.6/m
dangerousbehavio#EUW
Taric · Support
1 / 4 / 35
87.8% KP
8,249
7.8% share
9,065g
14 CS · 0.6/m
Red side
DefeatCHINESE PALCO#NA1
Garen · Top
10 / 6 / 1
40.7% KP
25,601
27.7% share
13,525g
211 CS · 8.3/m
TC Tygra#KUXF
Briar · Jungle
5 / 10 / 5
37% KP
14,017
15.1% share
10,455g
159 CS · 6.3/m
Yuros#00000
Aurora · Mid
8 / 4 / 6
51.9% KP
25,395
27.4% share
10,989g
195 CS · 7.7/m
Kite Machine#2015
Ashe · ADC
3 / 9 / 5
29.6% KP
18,986
20.5% share
9,231g
188 CS · 7.4/m
eklige#EUW
Seraphine · Support
1 / 12 / 10
40.7% KP
8,524
9.2% share
6,730g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
