Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 163 days ago
0 / 4 / 0
K / D / A
0%
Kill participation
595.9
Damage / min
7,130g
320.9 gold / min
22
10 placed · 4 cleared
189
8.5 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheWinniePooh#EUW
Gnar · Top
3 / 0 / 2
16.1% KP
6,717
9.1% share
9,515g
191 CS · 8.6/m
Takeshi Sendo#TIG3R
Rengar · Jungle
10 / 0 / 3
41.9% KP
15,250
20.7% share
12,563g
188 CS · 8.5/m
Komandos16#KING
Katarina · Mid
8 / 3 / 9
54.8% KP
27,551
37.5% share
10,259g
176 CS · 7.9/m
fxdx#love
Senna · ADC
3 / 1 / 10
41.9% KP
12,424
16.9% share
11,547g
164 CS · 7.4/m
LittleTroglodyte#LOB
Bard · Support
7 / 4 / 12
61.3% KP
11,594
15.8% share
8,987g
18 CS · 0.8/m
Red side
DefeatKaori#EUW33
Vayne · Top
0 / 4 / 0
0% KP
13,238
22% share
7,130g
189 CS · 8.5/m
Mori Buntæro#1313
Xin Zhao · Jungle
1 / 6 / 2
37.5% KP
9,347
15.5% share
7,341g
156 CS · 7/m
Vengeful Vinnie#Madge
Zoe · Mid
2 / 9 / 1
37.5% KP
11,219
18.6% share
6,255g
115 CS · 5.2/m
disease#777
Lucian · ADC
3 / 8 / 3
75% KP
18,487
30.7% share
8,794g
171 CS · 7.7/m
Svelander#EUW
Yuumi · Support
2 / 5 / 3
62.5% KP
7,959
13.2% share
5,682g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
