Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 163 days ago
1 / 9 / 11
K / D / A
57.1%
Kill participation
434.4
Damage / min
7,287g
265.8 gold / min
94
34 placed · 12 cleared
25
0.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytry and then cry#Durak
Urgot · Top
2 / 7 / 2
12.9% KP
21,978
18.9% share
10,313g
190 CS · 6.9/m
Sheiden#1234
Jayce · Jungle
11 / 3 / 9
64.5% KP
30,636
26.4% share
15,757g
210 CS · 7.7/m
hello europe#back
Ahri · Mid
10 / 1 / 7
54.8% KP
24,956
21.5% share
14,473g
261 CS · 9.5/m
SKREAM NILAH#RANK1
Smolder · ADC
6 / 8 / 8
45.2% KP
24,383
21% share
12,661g
188 CS · 6.9/m
ishand#60fem
Nami · Support
2 / 2 / 20
71% KP
14,241
12.3% share
9,054g
45 CS · 1.6/m
Red side
DefeatBestMacroEuw#EUW
Renekton · Top
6 / 5 / 1
33.3% KP
17,131
21% share
11,490g
217 CS · 7.9/m
Ego Player 叶#CN1
Lee Sin · Jungle
4 / 7 / 4
38.1% KP
10,065
12.3% share
10,145g
184 CS · 6.7/m
Yuros#00000
Syndra · Mid
3 / 6 / 1
19% KP
20,180
24.7% share
10,819g
240 CS · 8.8/m
scuze#LARP
Varus · ADC
7 / 4 / 5
57.1% KP
22,444
27.5% share
13,934g
244 CS · 8.9/m
Kaori#EUW33
Bard · Support
1 / 9 / 11
57.1% KP
11,911
14.6% share
7,287g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
