Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 161 days ago
13 / 2 / 10
K / D / A
82.1%
Kill participation
1,394.9
Damage / min
23,010g
663.1 gold / min
44
16 placed · 11 cleared
410
11.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLineum#HAHA
Jax · Top
7 / 3 / 1
36.4% KP
29,845
28% share
18,781g
311 CS · 9/m
pumpkin#027
Kindred · Jungle
7 / 6 / 5
54.5% KP
27,928
26.2% share
13,564g
197 CS · 5.7/m
Pekmiii#KLODI
Akali · Mid
6 / 7 / 3
40.9% KP
24,987
23.4% share
12,782g
248 CS · 7.1/m
Fiory#xuqin
Lux · ADC
2 / 6 / 6
36.4% KP
14,519
13.6% share
13,339g
291 CS · 8.4/m
CHALL BTW#EUW
Braum · Support
0 / 6 / 10
45.5% KP
9,348
8.8% share
9,303g
48 CS · 1.4/m
Red side
VictoryFortψ#EUW
Malphite · Top
4 / 3 / 10
50% KP
29,010
21% share
12,750g
240 CS · 6.9/m
Just Ba1#GOAT
Elise · Jungle
7 / 7 / 9
57.1% KP
15,650
11.3% share
15,797g
239 CS · 6.9/m
ESCIK#EU1
Yone · Mid
3 / 5 / 16
67.9% KP
38,101
27.6% share
15,567g
310 CS · 8.9/m
Kaori#EUW33
Sivir · ADC
13 / 2 / 10
82.1% KP
48,403
35.1% share
23,010g
410 CS · 11.8/m
Reynor#2002
Soraka · Support
1 / 5 / 22
82.1% KP
6,805
4.9% share
10,389g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
