Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 161 days ago
10 / 5 / 10
K / D / A
58.8%
Kill participation
1,084.2
Damage / min
13,559g
558.8 gold / min
30
10 placed · 9 cleared
205
8.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWictor#SIGMA
Rumble · Top
10 / 1 / 5
44.1% KP
32,210
33.1% share
12,988g
209 CS · 8.6/m
º487º#EUW
Viego · Jungle
10 / 4 / 6
47.1% KP
16,234
16.7% share
12,599g
191 CS · 7.9/m
Dеlеtеd#Meow
Galio · Mid
2 / 3 / 12
41.2% KP
11,648
12% share
10,084g
190 CS · 7.8/m
Kaori#EUW33
Kalista · ADC
10 / 5 / 10
58.8% KP
26,311
27.1% share
13,559g
205 CS · 8.4/m
Slasnista#EUW
Nautilus · Support
2 / 4 / 18
58.8% KP
10,796
11.1% share
7,932g
19 CS · 0.8/m
Red side
DefeatPNZ GOLONDRINO#EUW
Renekton · Top
1 / 5 / 2
17.6% KP
7,521
9.5% share
8,303g
182 CS · 7.5/m
Quevedo#cpev
Fiddlesticks · Jungle
8 / 7 / 4
70.6% KP
24,256
30.7% share
12,220g
162 CS · 6.7/m
Gacha Gamer#EUW
Malphite · Mid
3 / 4 / 7
58.8% KP
15,586
19.7% share
7,922g
124 CS · 5.1/m
FNC Upset#0308
Caitlyn · ADC
4 / 9 / 5
52.9% KP
22,675
28.7% share
11,067g
191 CS · 7.9/m
Kertoosh#TS61
Lulu · Support
1 / 9 / 7
47.1% KP
9,002
11.4% share
6,609g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
