Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 159 days ago
7 / 5 / 14
K / D / A
70%
Kill participation
1,141.5
Damage / min
15,340g
498.6 gold / min
24
12 placed · 2 cleared
288
9.4 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNr1 Supervisor#CNTRL
Shen · Top
5 / 4 / 15
66.7% KP
13,261
11.7% share
10,152g
134 CS · 4.4/m
Prime Gentleman#0000
Talon · Jungle
6 / 3 / 12
60% KP
28,484
25.1% share
14,834g
281 CS · 9.1/m
Loiku2288#EUW
Ryze · Mid
12 / 5 / 11
76.7% KP
30,724
27.1% share
16,599g
255 CS · 8.3/m
Kaori#EUW33
Lucian · ADC
7 / 5 / 14
70% KP
35,120
31% share
15,340g
288 CS · 9.4/m
Ritoax#0000
Milio · Support
0 / 2 / 26
86.7% KP
5,697
5% share
8,616g
21 CS · 0.7/m
Red side
Defeatmake it so#sts
Ambessa · Top
1 / 7 / 5
31.6% KP
19,040
19.7% share
11,744g
228 CS · 7.4/m
Unrivaled#SH1R0
Sylas · Jungle
4 / 7 / 6
52.6% KP
14,976
15.5% share
12,581g
194 CS · 6.3/m
Søggen#GAP
Naafiri · Mid
8 / 7 / 5
68.4% KP
19,479
20.1% share
13,405g
236 CS · 7.7/m
Ludwick#1337
Caitlyn · ADC
4 / 4 / 4
42.1% KP
24,246
25% share
15,354g
285 CS · 9.3/m
KiRKADELL#EPSTN
Senna · Support
2 / 5 / 11
68.4% KP
19,062
19.7% share
10,232g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
