Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 158 days ago
11 / 2 / 10
K / D / A
80.8%
Kill participation
1,254.1
Damage / min
19,281g
677.3 gold / min
32
9 placed · 9 cleared
290
10.2 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBIG Labubu#5454
Ornn · Top
3 / 7 / 8
42.3% KP
9,825
10.3% share
9,683g
161 CS · 5.7/m
Baddie Pongo#002
Jarvan IV · Jungle
5 / 5 / 15
76.9% KP
16,897
17.7% share
12,577g
203 CS · 7.1/m
Ashley Graves#Tazx3
Malzahar · Mid
6 / 3 / 4
38.5% KP
22,733
23.8% share
14,482g
279 CS · 9.8/m
Kaori#EUW33
Zeri · ADC
11 / 2 / 10
80.8% KP
35,700
37.4% share
19,281g
290 CS · 10.2/m
Xixauxas#POLLO
Karma · Support
1 / 3 / 20
80.8% KP
10,421
10.9% share
9,593g
39 CS · 1.4/m
Red side
DefeatKrüppi#NCA
Varus · Top
8 / 6 / 3
55% KP
31,365
36.4% share
13,689g
262 CS · 9.2/m
sick and tired#EUW2
Nunu & Willump · Jungle
1 / 3 / 11
60% KP
17,110
19.9% share
11,836g
234 CS · 8.2/m
Issei#EUWW
Veigar · Mid
3 / 5 / 3
30% KP
14,850
17.2% share
12,105g
261 CS · 9.2/m
Richter Belmont#2548
Senna · ADC
7 / 8 / 5
60% KP
17,818
20.7% share
12,351g
188 CS · 6.6/m
GGbrowny#LOL
Milio · Support
1 / 4 / 8
45% KP
4,956
5.8% share
7,516g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
