Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 157 days ago
3 / 9 / 4
K / D / A
41.2%
Kill participation
698.4
Damage / min
12,519g
451.7 gold / min
16
7 placed · 4 cleared
247
8.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDarkyMeow#MID
Shen · Top
1 / 10 / 7
47.1% KP
11,497
14.7% share
7,781g
140 CS · 5.1/m
tazi duo#GOE
Evelynn · Jungle
8 / 4 / 3
64.7% KP
17,033
21.8% share
13,410g
200 CS · 7.2/m
TWTV LIMITTESTER#FR33K
Qiyana · Mid
3 / 9 / 9
70.6% KP
20,265
25.9% share
10,608g
211 CS · 7.6/m
Kaori#EUW33
Lucian · ADC
3 / 9 / 4
41.2% KP
19,357
24.7% share
12,519g
247 CS · 8.9/m
Rose again#EUW
Sona · Support
2 / 8 / 7
52.9% KP
10,065
12.9% share
7,767g
34 CS · 1.2/m
Red side
Victorychöego#EUW
Varus · Top
13 / 2 / 7
50% KP
39,156
34.2% share
15,717g
235 CS · 8.5/m
escape reality#Densi
Gragas · Jungle
10 / 2 / 13
57.5% KP
27,005
23.6% share
13,942g
206 CS · 7.4/m
Gaunter de Meuré#Solal
Yasuo · Mid
4 / 9 / 5
22.5% KP
16,030
14% share
10,271g
215 CS · 7.8/m
elektrikgittiknk#EUW
Samira · ADC
10 / 3 / 11
52.5% KP
24,328
21.2% share
15,367g
242 CS · 8.7/m
NoMercy#NBS
Nautilus · Support
3 / 1 / 21
60% KP
8,020
7% share
9,850g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
