Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 157 days ago
9 / 5 / 8
K / D / A
47.2%
Kill participation
776.9
Damage / min
12,605g
394.9 gold / min
49
17 placed · 5 cleared
198
6.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdarksoul#9873
Vayne · Top
2 / 11 / 5
35% KP
17,739
16.5% share
9,912g
187 CS · 5.9/m
Corvo Attano#11111
Kha'Zix · Jungle
4 / 6 / 8
60% KP
22,718
21.1% share
12,836g
204 CS · 6.4/m
DesperateNasus#TWTV
Kayle · Mid
9 / 2 / 2
55% KP
21,472
19.9% share
20,478g
413 CS · 12.9/m
elektrikgittiknk#EUW
Karthus · ADC
3 / 9 / 9
60% KP
35,539
33% share
12,775g
253 CS · 7.9/m
João#FREAK
Shaco · Support
2 / 8 / 7
45% KP
10,297
9.6% share
8,599g
41 CS · 1.3/m
Red side
VictoryKaori#EUW33
Malphite · Top
9 / 5 / 8
47.2% KP
24,797
23.8% share
12,605g
198 CS · 6.2/m
TTV Mandarynnn#guwno
Ambessa · Jungle
8 / 4 / 8
44.4% KP
23,019
22.1% share
16,228g
284 CS · 8.9/m
Remigiusz#EUW
Cho'Gath · Mid
6 / 2 / 8
38.9% KP
21,161
20.3% share
13,158g
273 CS · 8.6/m
LooksMaxxer#hurtt
Kalista · ADC
12 / 7 / 10
61.1% KP
26,829
25.7% share
19,052g
290 CS · 9.1/m
Pegao#BOT
Renata Glasc · Support
1 / 3 / 24
69.4% KP
8,423
8.1% share
10,425g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
