Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Victory
Ranked Solo/Duo · 157 days ago
6 / 7 / 11
K / D / A
37.8%
Kill participation
1,016.9
Damage / min
14,317g
547.1 gold / min
18
9 placed · 4 cleared
237
9.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSunShineTP#123
Tryndamere · Top
6 / 11 / 0
27.3% KP
21,669
24.7% share
11,912g
213 CS · 8.1/m
Ferrari#0418
Jarvan IV · Jungle
3 / 10 / 6
40.9% KP
6,835
7.8% share
8,273g
135 CS · 5.2/m
Percy Magic#1234
Viktor · Mid
5 / 6 / 3
36.4% KP
27,377
31.2% share
12,064g
237 CS · 9.1/m
Keon#adc
Smolder · ADC
7 / 9 / 7
63.6% KP
20,166
23% share
12,319g
208 CS · 7.9/m
Bisgaard#Mid
Nami · Support
1 / 9 / 17
81.8% KP
11,673
13.3% share
8,015g
22 CS · 0.8/m
Red side
VictoryMallory Grace#4473
Renekton · Top
11 / 3 / 11
48.9% KP
31,444
24.4% share
14,337g
217 CS · 8.3/m
zul jin#2028
Graves · Jungle
14 / 3 / 9
51.1% KP
33,196
25.8% share
17,048g
240 CS · 9.2/m
Pat#peter
Syndra · Mid
8 / 2 / 6
31.1% KP
17,368
13.5% share
11,807g
180 CS · 6.9/m
Kaori#EUW33
Aphelios · ADC
6 / 7 / 11
37.8% KP
26,610
20.7% share
14,317g
237 CS · 9.1/m
NoTio#EUW
Pantheon · Support
6 / 7 / 14
44.4% KP
20,218
15.7% share
9,833g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
