Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 156 days ago
10 / 9 / 13
K / D / A
60.5%
Kill participation
1,265.8
Damage / min
15,090g
442.7 gold / min
57
18 placed · 6 cleared
215
6.3 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAvalanche#FADØL
Gnar · Top
8 / 5 / 5
34.2% KP
21,114
14.7% share
13,639g
236 CS · 6.9/m
Unrivaled#SH1R0
Talon · Jungle
5 / 9 / 11
42.1% KP
27,805
19.3% share
15,065g
195 CS · 5.7/m
Олежа McLovin#ICON
Yone · Mid
15 / 6 / 3
47.4% KP
42,105
29.2% share
17,681g
268 CS · 7.9/m
Kaori#EUW33
Ashe · ADC
10 / 9 / 13
60.5% KP
43,142
29.9% share
15,090g
215 CS · 6.3/m
iAssàssino#EUW
Milio · Support
0 / 8 / 23
60.5% KP
9,948
6.9% share
9,838g
30 CS · 0.9/m
Red side
Victoryanders#zzz
Kayle · Top
6 / 7 / 8
37.8% KP
29,603
22.8% share
16,258g
324 CS · 9.5/m
Nuno Mendes#2171
Xin Zhao · Jungle
5 / 7 / 12
45.9% KP
26,472
20.4% share
13,561g
228 CS · 6.7/m
Senjogahara#TAGI
Akali · Mid
14 / 6 / 6
54.1% KP
39,833
30.7% share
16,959g
279 CS · 8.2/m
ZENGZO#66666
Lucian · ADC
9 / 8 / 8
45.9% KP
28,168
21.7% share
15,726g
226 CS · 6.6/m
C0CAiNE TARiC#FiST
Taric · Support
3 / 10 / 14
45.9% KP
5,641
4.3% share
9,783g
55 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
