Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 156 days ago
2 / 7 / 10
K / D / A
52.2%
Kill participation
662.7
Damage / min
12,231g
399.5 gold / min
33
9 placed · 7 cleared
219
7.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLOCKED TF IN#6802
Varus · Top
8 / 6 / 6
60.9% KP
24,436
26.1% share
13,453g
227 CS · 7.4/m
ES gen2#kr01
Aatrox · Jungle
8 / 6 / 6
60.9% KP
18,115
19.3% share
14,051g
204 CS · 6.7/m
Akvender#QIQI
Ryze · Mid
4 / 6 / 7
47.8% KP
23,347
24.9% share
13,320g
268 CS · 8.8/m
Kaori#EUW33
Ashe · ADC
2 / 7 / 10
52.2% KP
20,291
21.7% share
12,231g
219 CS · 7.2/m
ALBANIAN#iLevi
Rell · Support
1 / 8 / 14
65.2% KP
7,519
8% share
8,133g
26 CS · 0.8/m
Red side
VictoryB ALL IN#29N
Ezreal · Top
12 / 5 / 8
60.6% KP
45,805
30% share
17,600g
283 CS · 9.2/m
Nuno Mendes#2171
Ivern · Jungle
3 / 2 / 21
72.7% KP
10,473
6.8% share
12,899g
176 CS · 5.7/m
ESCIK#EU1
Viktor · Mid
6 / 4 / 12
54.5% KP
47,553
31.1% share
14,153g
278 CS · 9.1/m
SLENDOOOO#DAC
Samira · ADC
11 / 6 / 6
51.5% KP
33,352
21.8% share
15,735g
199 CS · 6.5/m
Serenity#2551
Leona · Support
1 / 6 / 23
72.7% KP
15,720
10.3% share
10,137g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
