Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 156 days ago
9 / 4 / 2
K / D / A
61.1%
Kill participation
846.7
Damage / min
12,974g
499.6 gold / min
39
11 placed · 5 cleared
226
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaori#EUW33
Vayne · Top
9 / 4 / 2
61.1% KP
21,986
32.4% share
12,974g
226 CS · 8.7/m
绝对的丛林怪胎 自然怪胎 保加利#CHN
Graves · Jungle
2 / 10 / 4
33.3% KP
13,102
19.3% share
9,605g
170 CS · 6.5/m
Bart Simpson#Tv3
LeBlanc · Mid
5 / 4 / 1
33.3% KP
15,164
22.4% share
8,945g
140 CS · 5.4/m
BunnyBeast#BUNNY
Aphelios · ADC
2 / 5 / 0
11.1% KP
11,586
17.1% share
9,585g
202 CS · 7.8/m
德莱文 and 派克#叶勇int
Leona · Support
0 / 11 / 5
27.8% KP
5,994
8.8% share
6,286g
33 CS · 1.3/m
Red side
VictoryObiDagsYTB#EUW
Jayce · Top
5 / 8 / 7
35.3% KP
14,900
17.6% share
11,394g
205 CS · 7.9/m
NONAME#gromp
Lee Sin · Jungle
11 / 2 / 15
76.5% KP
23,535
27.7% share
13,179g
178 CS · 6.9/m
LOTHEN#gabi
Orianna · Mid
4 / 5 / 13
50% KP
12,446
14.7% share
10,892g
217 CS · 8.4/m
ZYB gen4#KR01
Ashe · ADC
12 / 1 / 9
61.8% KP
25,168
29.7% share
15,384g
275 CS · 10.6/m
Inverted Enoch#EUW
Seraphine · Support
2 / 2 / 23
73.5% KP
8,809
10.4% share
8,443g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
