Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 156 days ago
7 / 3 / 11
K / D / A
66.7%
Kill participation
720
Damage / min
11,997g
569 gold / min
21
9 placed · 4 cleared
189
9 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjgkng153#9191
Varus · Top
3 / 5 / 7
37% KP
9,138
13.2% share
7,091g
101 CS · 4.8/m
Nuno Mendes#2171
Xin Zhao · Jungle
5 / 3 / 10
55.6% KP
14,684
21.2% share
9,536g
164 CS · 7.8/m
ObiDagsYTB#EUW
Anivia · Mid
2 / 2 / 10
44.4% KP
14,509
20.9% share
8,307g
172 CS · 8.2/m
Kaori#EUW33
Ashe · ADC
7 / 3 / 11
66.7% KP
15,179
21.9% share
11,997g
189 CS · 9/m
Marty Hart#TD1
Senna · Support
10 / 2 / 10
74.1% KP
15,802
22.8% share
10,066g
29 CS · 1.4/m
Red side
DefeatGoldmen#TOP
Olaf · Top
4 / 3 / 2
40% KP
15,603
27.8% share
9,137g
183 CS · 8.7/m
Twtv urbanloldk#Smile
Lee Sin · Jungle
3 / 5 / 6
60% KP
8,753
15.6% share
8,635g
134 CS · 6.4/m
avarice61#51483
Galio · Mid
1 / 5 / 3
26.7% KP
13,234
23.6% share
6,412g
144 CS · 6.8/m
ZYB gen4#KR01
Yasuo · ADC
6 / 7 / 2
53.3% KP
10,287
18.3% share
8,498g
133 CS · 6.3/m
Sintemon#Zimt
Seraphine · Support
1 / 7 / 8
60% KP
8,209
14.6% share
5,762g
30 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
