Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 154 days ago
2 / 1 / 15
K / D / A
43.6%
Kill participation
913.1
Damage / min
11,164g
476.1 gold / min
18
9 placed · 5 cleared
171
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPareto Principle#ITA
Renekton · Top
1 / 9 / 3
40% KP
8,097
13.6% share
8,605g
190 CS · 8.1/m
Steel Balling#LIMIT
Aatrox · Jungle
0 / 7 / 1
10% KP
6,271
10.5% share
6,846g
135 CS · 5.8/m
Haleboper#EUW
Viktor · Mid
1 / 12 / 2
30% KP
16,013
26.9% share
7,097g
158 CS · 6.7/m
ZYB gen4#KR01
Kalista · ADC
8 / 4 / 0
80% KP
23,146
38.9% share
13,445g
213 CS · 9.1/m
Sleepin all Day#EUW
Thresh · Support
0 / 7 / 6
60% KP
6,002
10.1% share
5,736g
21 CS · 0.9/m
Red side
VictoryOxygenWaster#WASTE
Aurora · Top
13 / 2 / 4
43.6% KP
35,990
35% share
13,300g
242 CS · 10.3/m
LiL TommyG#EUW
Lee Sin · Jungle
9 / 0 / 10
48.7% KP
10,684
10.4% share
11,478g
174 CS · 7.4/m
Irelqueen#1v9
Irelia · Mid
14 / 3 / 6
51.3% KP
29,563
28.8% share
14,811g
264 CS · 11.3/m
Kaori#EUW33
Senna · ADC
2 / 1 / 15
43.6% KP
21,413
20.8% share
11,164g
171 CS · 7.3/m
Mori Buntæro#1313
Braum · Support
1 / 4 / 15
41% KP
5,145
5% share
7,060g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
