Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 154 days ago
6 / 7 / 20
K / D / A
65%
Kill participation
667.5
Damage / min
18,324g
515.2 gold / min
37
17 placed · 7 cleared
262
7.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryverticalzz#EUW
Vayne · Top
7 / 8 / 4
27.5% KP
15,736
11.9% share
12,255g
186 CS · 5.2/m
Silva#EUW2
Hecarim · Jungle
13 / 7 / 14
67.5% KP
47,488
36.1% share
18,987g
284 CS · 8/m
Po Gap#EUW
LeBlanc · Mid
10 / 5 / 9
47.5% KP
34,619
26.3% share
15,888g
277 CS · 7.8/m
Kaori#EUW33
Senna · ADC
6 / 7 / 20
65% KP
23,742
18% share
18,324g
262 CS · 7.4/m
Xrusi kai Kafes#444
Camille · Support
4 / 11 / 11
37.5% KP
10,099
7.7% share
10,534g
25 CS · 0.7/m
Red side
Defeatmolodoy jg#FURIA
Xin Zhao · Top
8 / 10 / 4
31.6% KP
31,235
19.9% share
12,607g
219 CS · 6.2/m
TWTV DETDERT#12MAJ
Kha'Zix · Jungle
16 / 7 / 9
65.8% KP
47,211
30.1% share
19,519g
240 CS · 6.7/m
TWTV vRecklessZ#EUW45
Ahri · Mid
5 / 9 / 9
36.8% KP
25,590
16.3% share
12,674g
240 CS · 6.7/m
geeko the wizrd#blue7
Varus · ADC
6 / 9 / 7
34.2% KP
27,725
17.7% share
15,603g
246 CS · 6.9/m
Knurble Lux#EUW
Lux · Support
3 / 5 / 21
63.2% KP
25,158
16% share
11,187g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
