Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Defeat
Ranked Solo/Duo · 154 days ago
6 / 9 / 3
K / D / A
52.9%
Kill participation
826.1
Damage / min
13,217g
501.9 gold / min
13
8 placed · 1 cleared
207
7.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwin#trade
Twisted Fate · Top
4 / 13 / 3
41.2% KP
19,813
24.7% share
12,943g
190 CS · 7.2/m
Szustki#666
Nunu & Willump · Jungle
5 / 4 / 5
58.8% KP
13,609
17% share
11,176g
172 CS · 6.5/m
Ekko the Neeko#EUW
Ekko · Mid
1 / 7 / 1
11.8% KP
17,085
21.3% share
8,799g
198 CS · 7.5/m
Kaori#EUW33
Zeri · ADC
6 / 9 / 3
52.9% KP
21,754
27.1% share
13,217g
207 CS · 7.9/m
Akvender#QIQI
Bard · Support
1 / 9 / 9
58.8% KP
7,951
9.9% share
7,343g
34 CS · 1.3/m
Red side
VictoryJack Sparrley#EUW
Gangplank · Top
7 / 6 / 10
40.5% KP
23,176
20.3% share
12,269g
187 CS · 7.1/m
molodoy jg#FURIA
Graves · Jungle
11 / 1 / 11
52.4% KP
20,695
18.1% share
16,321g
266 CS · 10.1/m
Youtube CruncyWM#WHITE
Sylas · Mid
12 / 2 / 10
52.4% KP
31,563
27.7% share
12,667g
180 CS · 6.8/m
Fluent Lee#EUW33
Sivir · ADC
10 / 5 / 12
52.4% KP
31,300
27.4% share
16,044g
235 CS · 8.9/m
BACKSHOT LANDER#TWINK
Galio · Support
2 / 3 / 22
57.1% KP
7,382
6.5% share
8,157g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
