Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 153 days ago
13 / 9 / 13
K / D / A
63.4%
Kill participation
1,150.4
Damage / min
19,509g
571 gold / min
32
14 placed · 7 cleared
265
7.8 CS / min
Objective control
0
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÉvangelyne#BELGE
Twisted Fate · Top
3 / 7 / 10
36.1% KP
17,328
11.8% share
11,633g
176 CS · 5.2/m
Yukino7#cat
Jarvan IV · Jungle
6 / 8 / 20
72.2% KP
25,361
17.2% share
14,506g
189 CS · 5.5/m
Enrico Kanciano#420
Ryze · Mid
7 / 5 / 12
52.8% KP
42,286
28.8% share
16,290g
312 CS · 9.1/m
Ginz#WRLD
Tristana · ADC
20 / 8 / 4
66.7% KP
53,190
36.2% share
22,088g
262 CS · 7.7/m
KC Kamiloo#FIRE
Alistar · Support
0 / 13 / 16
44.4% KP
8,905
6.1% share
8,581g
20 CS · 0.6/m
Red side
VictoryWinning Streak#2007
Olaf · Top
14 / 7 / 6
48.8% KP
40,394
25.2% share
16,139g
246 CS · 7.2/m
PΛRΛBΞLLUM#LENS
Lillia · Jungle
9 / 6 / 19
68.3% KP
35,965
22.5% share
16,751g
273 CS · 8/m
Crankxxx#0505
Aurora · Mid
4 / 4 / 14
43.9% KP
33,399
20.9% share
13,954g
280 CS · 8.2/m
Kaori#EUW33
Jinx · ADC
13 / 9 / 13
63.4% KP
39,305
24.5% share
19,509g
265 CS · 7.8/m
Beerus#Solo
Nautilus · Support
1 / 10 / 21
53.7% KP
11,083
6.9% share
9,463g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
