Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 153 days ago
4 / 8 / 6
K / D / A
55.6%
Kill participation
577.8
Damage / min
11,855g
436.1 gold / min
17
7 placed · 3 cleared
186
6.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIivo#Iivo
Ornn · Top
3 / 3 / 7
55.6% KP
23,324
29.1% share
10,623g
224 CS · 8.2/m
jgkng153#9191
Wukong · Jungle
6 / 6 / 4
55.6% KP
13,948
17.4% share
11,209g
192 CS · 7.1/m
TWTV Peng04#Yuqi
Ahri · Mid
3 / 6 / 4
38.9% KP
16,732
20.9% share
10,112g
225 CS · 8.3/m
Kaori#EUW33
Jinx · ADC
4 / 8 / 6
55.6% KP
15,706
19.6% share
11,855g
186 CS · 6.8/m
KC Aymen#0121
Senna · Support
2 / 8 / 4
33.3% KP
10,424
13% share
8,149g
39 CS · 1.4/m
Red side
VictoryPalco Granko#split
Garen · Top
2 / 7 / 3
16.1% KP
14,289
13.9% share
9,570g
192 CS · 7.1/m
something safe#zeikn
Talon · Jungle
11 / 3 / 8
61.3% KP
19,844
19.3% share
14,623g
227 CS · 8.4/m
Smietanek#2137
Ekko · Mid
3 / 2 / 12
48.4% KP
18,844
18.3% share
11,477g
213 CS · 7.8/m
ZYB gen4#KR01
Kai'Sa · ADC
15 / 2 / 11
83.9% KP
43,562
42.3% share
19,546g
302 CS · 11.1/m
BONJOUR L AMI#happy
Nautilus · Support
0 / 4 / 19
61.3% KP
6,502
6.3% share
7,626g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
