Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 153 days ago
4 / 8 / 14
K / D / A
54.5%
Kill participation
1,524.2
Damage / min
12,485g
374.2 gold / min
20
14 placed · 1 cleared
233
7 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryseptico1#EUW
Olaf · Top
11 / 7 / 7
48.6% KP
33,894
23.4% share
15,557g
253 CS · 7.6/m
Twight Wheeler#ŠKOLA
Sylas · Jungle
6 / 11 / 14
54.1% KP
22,529
15.6% share
12,699g
179 CS · 5.4/m
closerın oğlu#kral
Syndra · Mid
7 / 6 / 10
45.9% KP
37,099
25.6% share
17,149g
280 CS · 8.4/m
SRAMON#GUWNO
Draven · ADC
12 / 5 / 8
54.1% KP
39,581
27.3% share
19,377g
296 CS · 8.9/m
Divine#real7
Nami · Support
1 / 5 / 24
67.6% KP
11,666
8.1% share
10,179g
25 CS · 0.7/m
Red side
DefeatGoldmen#TOP
Trundle · Top
9 / 11 / 4
39.4% KP
28,354
19.8% share
15,882g
259 CS · 7.8/m
shizuOo#9643
Lee Sin · Jungle
11 / 5 / 11
66.7% KP
23,541
16.4% share
16,223g
242 CS · 7.3/m
Kaori#EUW33
Brand · Mid
4 / 8 / 14
54.5% KP
50,859
35.4% share
12,485g
233 CS · 7/m
blackslinger#123
Lucian · ADC
9 / 4 / 6
45.5% KP
31,193
21.7% share
17,626g
280 CS · 8.4/m
Arthur Morgan#lyr3
Leona · Support
0 / 9 / 14
42.4% KP
9,584
6.7% share
8,874g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
