Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 153 days ago
6 / 7 / 14
K / D / A
50%
Kill participation
803.1
Damage / min
14,110g
460.9 gold / min
23
11 placed · 3 cleared
224
7.3 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDJFrytek#EUW
Riven · Top
4 / 8 / 5
33.3% KP
13,449
15.1% share
11,166g
192 CS · 6.3/m
Ekko the Neeko#EUW
Neeko · Jungle
6 / 9 / 5
40.7% KP
21,418
24% share
12,971g
213 CS · 7/m
Percy Magic#1234
Ryze · Mid
5 / 6 / 7
44.4% KP
23,684
26.6% share
15,004g
327 CS · 10.7/m
Rediby#EUW
Ashe · ADC
6 / 11 / 9
55.6% KP
20,181
22.6% share
12,817g
182 CS · 5.9/m
Arthur Fils#ARCHE
Seraphine · Support
6 / 6 / 15
77.8% KP
10,451
11.7% share
10,600g
25 CS · 0.8/m
Red side
VictoryGoldmen#TOP
Olaf · Top
3 / 2 / 6
22.5% KP
16,586
14% share
15,517g
313 CS · 10.2/m
MathisV#ARCHE
Zed · Jungle
14 / 4 / 11
62.5% KP
31,542
26.6% share
18,985g
227 CS · 7.4/m
Lee Sin Support#LOW
Xerath · Mid
5 / 5 / 16
52.5% KP
26,238
22.1% share
12,893g
230 CS · 7.5/m
Kaori#EUW33
Mel · ADC
6 / 7 / 14
50% KP
24,587
20.7% share
14,110g
224 CS · 7.3/m
SuperSaiyan#nunu
Nunu & Willump · Support
12 / 9 / 14
65% KP
19,546
16.5% share
12,611g
53 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
