Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 152 days ago
4 / 9 / 7
K / D / A
73.3%
Kill participation
910.4
Damage / min
11,626g
466.9 gold / min
22
8 placed · 3 cleared
193
7.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMarcel#Focus
Malphite · Top
6 / 4 / 9
39.5% KP
24,250
22% share
10,478g
178 CS · 7.1/m
Urwald Differenz#EUW
Skarner · Jungle
4 / 1 / 13
44.7% KP
16,874
15.3% share
11,261g
205 CS · 8.2/m
eeZaZ#333
Twisted Fate · Mid
5 / 3 / 9
36.8% KP
19,611
17.8% share
12,625g
218 CS · 8.8/m
Chill1000#larry
Yunara · ADC
18 / 4 / 10
73.7% KP
40,963
37.1% share
19,287g
231 CS · 9.3/m
i will engage#aura
Nautilus · Support
5 / 4 / 15
52.6% KP
8,692
7.9% share
8,687g
25 CS · 1/m
Red side
DefeatGinz#WRLD
Renekton · Top
3 / 12 / 2
33.3% KP
14,523
17.9% share
8,987g
167 CS · 6.7/m
BblythewDj#EUW
Kindred · Jungle
2 / 8 / 6
53.3% KP
13,225
16.3% share
9,005g
147 CS · 5.9/m
Unshackled#EUW2
Aurelion Sol · Mid
5 / 2 / 3
53.3% KP
26,287
32.3% share
10,482g
218 CS · 8.8/m
Kaori#EUW33
Ashe · ADC
4 / 9 / 7
73.3% KP
22,670
27.9% share
11,626g
193 CS · 7.8/m
IHEBIC#0000
Milio · Support
1 / 7 / 9
66.7% KP
4,606
5.7% share
7,582g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
