Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 152 days ago
11 / 6 / 9
K / D / A
64.5%
Kill participation
1,445.8
Damage / min
17,790g
530.5 gold / min
26
13 placed · 4 cleared
280
8.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSGE Attitude#EUW
Cho'Gath · Top
7 / 3 / 6
36.1% KP
32,634
24.8% share
14,307g
269 CS · 8/m
17 08 2004#doubt
Sejuani · Jungle
7 / 4 / 19
72.2% KP
22,202
16.9% share
14,452g
225 CS · 6.7/m
木星の風#ヴォイド
Cassiopeia · Mid
8 / 7 / 9
47.2% KP
28,883
22% share
15,437g
277 CS · 8.3/m
Sorizu#EUW
Xayah · ADC
11 / 9 / 10
58.3% KP
32,307
24.6% share
18,066g
223 CS · 6.7/m
RudeDude#EUW
Seraphine · Support
3 / 8 / 20
63.9% KP
15,413
11.7% share
9,975g
36 CS · 1.1/m
Red side
Victory肥胖失败者#SESH
Olaf · Top
8 / 9 / 3
35.5% KP
48,012
30.5% share
15,828g
275 CS · 8.2/m
Szkαrłαtne Sercε#talon
Kha'Zix · Jungle
6 / 10 / 7
41.9% KP
24,323
15.4% share
13,617g
217 CS · 6.5/m
Pareto Principle#ITA
Riven · Mid
5 / 5 / 5
32.3% KP
19,262
12.2% share
16,842g
286 CS · 8.5/m
Kaori#EUW33
Mel · ADC
11 / 6 / 9
64.5% KP
48,481
30.8% share
17,790g
280 CS · 8.3/m
Druuna#222
Karma · Support
1 / 6 / 21
71% KP
17,483
11.1% share
10,628g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
