Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 151 days ago
8 / 9 / 6
K / D / A
60.9%
Kill participation
823.1
Damage / min
11,945g
421.6 gold / min
18
11 placed · 1 cleared
196
6.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHurra#000
Tryndamere · Top
6 / 2 / 6
52.2% KP
14,958
18.1% share
13,403g
263 CS · 9.3/m
Michiel deRuyter#NLNLN
Ornn · Jungle
4 / 3 / 12
69.6% KP
14,324
17.3% share
11,731g
195 CS · 6.9/m
Kaori#EUW33
Syndra · Mid
8 / 9 / 6
60.9% KP
23,321
28.2% share
11,945g
196 CS · 6.9/m
Niko#Inari
Nilah · ADC
1 / 4 / 6
30.4% KP
10,336
12.5% share
10,446g
195 CS · 6.9/m
DeleteRX#EUW2
Elise · Support
4 / 11 / 11
65.2% KP
19,905
24% share
9,412g
19 CS · 0.7/m
Red side
VictoryFinn#0306
Gangplank · Top
4 / 5 / 8
41.4% KP
33,692
27.3% share
12,224g
229 CS · 8.1/m
molodoy jg#FURIA
Graves · Jungle
9 / 4 / 9
62.1% KP
28,521
23.1% share
16,229g
259 CS · 9.1/m
Call me Izo#igi
Ahri · Mid
6 / 7 / 7
44.8% KP
21,496
17.4% share
11,852g
206 CS · 7.3/m
From One To Five#tori
Kalista · ADC
6 / 2 / 7
44.8% KP
29,521
23.9% share
16,498g
296 CS · 10.4/m
Lekcyc#1111
Leona · Support
4 / 5 / 12
55.2% KP
10,096
8.2% share
9,279g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
