Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 151 days ago
7 / 11 / 9
K / D / A
53.3%
Kill participation
1,027.6
Damage / min
15,107g
518.5 gold / min
24
11 placed · 2 cleared
242
8.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJack Sparrley#EUW
Gangplank · Top
4 / 8 / 10
26.9% KP
29,834
19.6% share
13,778g
230 CS · 7.9/m
KC Yiken#1111
Qiyana · Jungle
23 / 6 / 7
57.7% KP
43,968
28.9% share
21,320g
231 CS · 7.9/m
purplesky#234
Annie · Mid
13 / 9 / 11
46.2% KP
36,631
24.1% share
14,147g
186 CS · 6.4/m
Prime Gentleman#0000
Jinx · ADC
8 / 3 / 13
40.4% KP
33,030
21.7% share
16,441g
253 CS · 8.7/m
Passzi#OwO
Karma · Support
4 / 5 / 25
55.8% KP
8,621
5.7% share
10,466g
26 CS · 0.9/m
Red side
DefeatBrrou Swain#EUW
Akali · Top
4 / 9 / 4
26.7% KP
21,066
19.8% share
9,331g
160 CS · 5.5/m
something safe#zeikn
Hecarim · Jungle
11 / 9 / 8
63.3% KP
21,962
20.7% share
14,887g
191 CS · 6.6/m
SORS EST PARATUS#VISUM
Cassiopeia · Mid
5 / 16 / 5
33.3% KP
20,090
18.9% share
10,848g
213 CS · 7.3/m
Kaori#EUW33
Ashe · ADC
7 / 11 / 9
53.3% KP
29,938
28.2% share
15,107g
242 CS · 8.3/m
KC Prime#6162
Seraphine · Support
3 / 7 / 17
66.7% KP
13,295
12.5% share
9,025g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
