Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 151 days ago
8 / 4 / 11
K / D / A
59.4%
Kill participation
594.4
Damage / min
11,077g
350 gold / min
127
64 placed · 7 cleared
25
0.8 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJack Sparrley#EUW
Gangplank · Top
6 / 8 / 6
37.5% KP
41,081
35.2% share
17,896g
247 CS · 7.8/m
berkaysaint#greed
Viego · Jungle
7 / 5 / 7
43.8% KP
18,066
15.5% share
14,573g
229 CS · 7.2/m
indoor fish#EUW
LeBlanc · Mid
9 / 3 / 7
50% KP
23,967
20.5% share
14,830g
246 CS · 7.8/m
Sky Tide#000
Draven · ADC
2 / 8 / 7
28.1% KP
14,868
12.7% share
13,889g
278 CS · 8.8/m
Kaori#EUW33
Elise · Support
8 / 4 / 11
59.4% KP
18,812
16.1% share
11,077g
25 CS · 0.8/m
Red side
DefeatGASSY#TROLL
Singed · Top
4 / 5 / 7
39.3% KP
15,272
15.9% share
11,021g
214 CS · 6.8/m
Sheiden#1234
Graves · Jungle
9 / 4 / 7
57.1% KP
26,271
27.3% share
16,248g
266 CS · 8.4/m
alutapS#999
Talon · Mid
6 / 12 / 6
42.9% KP
22,168
23% share
11,698g
198 CS · 6.3/m
Backslicer#KekW
Aurelion Sol · ADC
9 / 4 / 8
60.7% KP
26,715
27.7% share
16,226g
296 CS · 9.4/m
undersea light#KAI
Nautilus · Support
0 / 7 / 16
57.1% KP
5,859
6.1% share
9,134g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
